Liberté, égalité, fraternité : A HoI4 Counterfactual History.

20170111220558_1The Hearts of Iron series might be the most ambitious series of videogames ever produced for a general audience. What they attempt to do is compress the largest and most complicated war in human history into something which can be controlled and directed by a single person.

All aspects of the war effort are at the player’s disposal, from the direction of production and research to the disposition and command of troops. The level of simulation is impressively deep, although understandably occasionally somewhat skewed. HoI is the closest that videogames come to being a doctoral thesis on the reasons that world war two was won and lost.

From my armchair I have directed campaigns all over the world. From the Sahara desert to the jungles of Borneo I have shepherded troops into battle, carefully laying plans for their supply and upkeep, assessing the enemy’s strength and pressing their weak points. Map of the world is remade into a canvas for imperial conquest, heroism and the struggle for democracy. I have never played a game of Hearts of Iron that did not leave me with a story to tell, a strange new history to examine.

Today I would like to present you one of these strange histories. A history of WW2 that diverges from our own, starting with a what-if that I played out in a game of Hearts of Iron four; what if France had stood up to Germany in 1936? This is part one of my (somewhat embellished account) of what occurred.

Continue reading “Liberté, égalité, fraternité : A HoI4 Counterfactual History.”

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Liberté, égalité, fraternité : A HoI4 Counterfactual History.