2015 Kingdom building game, developed by Thomas van den Berg and Marco Bancale
Kingdom is a small, focused, effort aimed at providing a very particular experience. The interesting thing about the way that Kingdom conveys this experience is that it does so almost entirely without words, letting the player work out how the world works for themselves.
Continue reading “In the Silent Kingdom.”
Battlefleet Gothic: Armada is an asymmetrical space combat wargame in which one builds a persistent fleet over the course of many battles, shaping the abilities and stats of those ships towards one’s personal recipe. It is based on a tabletop wargame of a similar stripe, set in the Warhammer 40k universe. I have played precisely one game of the tabletop version of Battlefleet Gothic. Me and a friend played a game in university, with about six cruisers between us (unpainted and recently purchased off ebay). I learned from this experience that while ships have two broadsides, placing them so that can both fire at enemies, generally means that both of those enemies can fire at you too. I was roundly and soundly beaten, finding my regal Imperial ships caught in a thorny chaos sandwich. We live and learn. The tabletop game is one of strategic planning playing out over a series of turns, each of which can take anywhere between ten minutes and an hour of real time. Tabletop gaming has always partly been an endurance sport. Battlefleet Gothic : Armada on the other hand is most certainly a sprint, as battles only take five to twenty minutes. Sound tactical nous is still mandatory, but it must operate at high speed in order to keep up with the ever evolving game in front of one’s eyes. All of this is by way of saying, I am going to do a little review of Battlefleet Gothic : Armada (henceforth BFG:A).
Continue reading “Ships in the Night : Battlefleet Gothic Armada”