2012 MMORPG Developed by Funcom
The Secret World (TSW) is in many ways an unremarkable MMORPG. If one has played almost any MMORPG in the last fifteen years, much of its design will be familiar. The game is essentially an amusement park, split into a series of themed areas which are chock full of creatures to kill and quests to pick up. What makes The Secret World stand out is its setting and its story. Its setting oozes character, is packed with a library full of lore, and its fiction is bound together with its gameplay by an impressive (for an MMORPG) internal logic.
One’s character is an ordinary person living an ordinary modern life. What makes them special is that one night they are picked, seemingly at random, to be the host for a powerful and otherworldy entity called “The Buzzing”. The Buzzing manifests itself as a swarm of glowing bees, one of whom crawls into the player character’s mouth while they are sleeping. So far so creepy. The Buzzing turns your ordinary joe’s world upside down, making them effectively immortal and giving them superpowers. Post beeception one is thrown into a world where every urban myth, every ancient secret and every conspiracy is true.
If some of this is sounding familiar that is because TSW’s setting resembles White Wolf’s famous “World of Darkness” setting in many ways. Indeed, the friends who got me into the game sold me on the idea partially as a digital imagining of the World of Darkness setting. When I first started playing however, I bounced off the game almost completely. In this piece, I should like to tell you a little bit about why that was. Doing that involves a discussion of a most interesting topic, roleplaying in videogames.